00:00
00:00
View Profile Xopods

4 Game Reviews w/ Response

All 44 Reviews

Needs animation and better responsiveness

I don't believe in super-polished games... but this needs a little more. You need to animate the blocks popping and dropping down, at least - otherwise, it won't be clear to someone who's never played this genre what's actually going on.

Also, the game lacks responsiveness at times. Sometimes I click a block and it doesn't pop, and I have to move the mouse around before it will do so. I think maybe you're using onMouseIn or something, so if you pop one block and another drops into its place, and you try to pop that one, it doesn't realize you've got the mouse on it. You need to listen globally for mouse clicks, and then test which bubble you're on.

vartagh responds:

I'm currently working on a "polisher" version of my game :)
i'm looking also at improving the game code :-)

Interesting concept

It's not a genre I've seen before... pretty original. Some of the puzzles are more clever than others. I couldn't get past 2-7 though, and lost interest after a dozen attempts. I know you can knock on the door, but can't figure out how that helps you. Even if I get him to stick his head out the window just as the white buttons falls past, it doesn't do anything.

RatherRandomReality responds:

Literary think outside the box (the box being the level area)

Good concept, but lacking something

I like the idea, but as other reviewers have said, it seems a little too based in luck... since it only takes a few seconds to play a level, it's easier to just keep restarting and "experimenting" almost at random instead of trying to line things up and time them well. The difficulty curve is also not smooth. Level 1 was pretty hard for a first level, while the level where smart bombs are introduced is pretty trivial. Level 7, with the shrinkers, seemed very hard to be done in only one try... why not make that one two tries?

You've also got a spelling mistake on the very first screen... you typoed "brought" as "brouhgt" or something like that.

VortixGamesStudio responds:

Thanks. We are thinking of a way to have less luck involved in future versions.

Laggy and not particularly fun

Endlessly piling up corpses creates ridiculous lag... you need to have them disappear for a while, or perhaps get vaporized the next time the laser passes over them.

The game is also much too long/easy/boring. If everything moved faster and the hit area for the laser's collision detection was larger it might be a better game.

JPGarcia responds:

hey thanks for the review, it's true, i wanted the room full of bodies but the lag sux
i ll make another one ;)

Male

Joined on 9/18/08

Level:
2
Exp Points:
30 / 50
Exp Rank:
> 100,000
Vote Power:
2.27 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
22